Global Gaming Software Market by Purchase Type (In-App Purchase-based, Shareware, Freeware, Box/CD Game), by Console (Computer, Social/Casual Gaming, TV/Gaming, Mobile) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028
No. Of Pages: 235
Pub. Date: 2022-01-11
TABLE OF CONTENT
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming Software Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.1.3 Macro-Economic Factors Impacting the Market Growth
4.2 Gaming Software Market Dynamics
4.2.1 Market Drivers
4.2.2 Market Restraints
4.2.3 Market Opportunity
4.3 Gaming Software Market - Supply Chain Analysis
4.3.1 List of Key Suppliers
4.3.2 List of Key Distributors
4.3.3 List of Key Consumers
4.4 Key Forces Shaping the Gaming Software Market
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Buyers
4.4.3 Threat of Substitution
4.4.4 Threat of New Entrants
4.4.5 Competitive Rivalry
4.5 Global Gaming Software Market Size & Forecast, 2018-2028
4.5.1 Gaming Software Market Size and Y-o-Y Growth
4.5.2 Gaming Software Market Absolute $ Opportunity
Chapter 5 Global Gaming Software Market Analysis and Forecast by Purchase Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Purchase Type
5.1.2 Basis Point Share (BPS) Analysis by Purchase Type
5.1.3 Absolute $ Opportunity Assessment by Purchase Type
5.2 Gaming Software Market Size Forecast by Purchase Type
5.2.1 In-App Purchase-based
5.2.2 Shareware
5.2.3 Freeware
5.2.4 Box/CD Game
5.3 Market Attractiveness Analysis by Purchase Type
Chapter 6 Global Gaming Software Market Analysis and Forecast by Console
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Console
6.1.2 Basis Point Share (BPS) Analysis by Console
6.1.3 Absolute $ Opportunity Assessment by Console
6.2 Gaming Software Market Size Forecast by Console
6.2.1 Computer
6.2.2 Social/Casual Gaming
6.2.3 TV/Gaming
6.2.4 Mobile
6.3 Market Attractiveness Analysis by Console
Chapter 7 Global Gaming Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Gaming Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Gaming Software Analysis and Forecast
9.1 Introduction
9.2 North America Gaming Software Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Gaming Software Market Size Forecast by Purchase Type
9.6.1 In-App Purchase-based
9.6.2 Shareware
9.6.3 Freeware
9.6.4 Box/CD Game
9.7 Basis Point Share (BPS) Analysis by Purchase Type
9.8 Absolute $ Opportunity Assessment by Purchase Type
9.9 Market Attractiveness Analysis by Purchase Type
9.10 North America Gaming Software Market Size Forecast by Console
9.10.1 Computer
9.10.2 Social/Casual Gaming
9.10.3 TV/Gaming
9.10.4 Mobile
9.11 Basis Point Share (BPS) Analysis by Console
9.12 Absolute $ Opportunity Assessment by Console
9.13 Market Attractiveness Analysis by Console
Chapter 10 Europe Gaming Software Analysis and Forecast
10.1 Introduction
10.2 Europe Gaming Software Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Gaming Software Market Size Forecast by Purchase Type
10.6.1 In-App Purchase-based
10.6.2 Shareware
10.6.3 Freeware
10.6.4 Box/CD Game
10.7 Basis Point Share (BPS) Analysis by Purchase Type
10.8 Absolute $ Opportunity Assessment by Purchase Type
10.9 Market Attractiveness Analysis by Purchase Type
10.10 Europe Gaming Software Market Size Forecast by Console
10.10.1 Computer
10.10.2 Social/Casual Gaming
10.10.3 TV/Gaming
10.10.4 Mobile
10.11 Basis Point Share (BPS) Analysis by Console
10.12 Absolute $ Opportunity Assessment by Console
10.13 Market Attractiveness Analysis by Console
Chapter 11 Asia Pacific Gaming Software Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Gaming Software Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Gaming Software Market Size Forecast by Purchase Type
11.6.1 In-App Purchase-based
11.6.2 Shareware
11.6.3 Freeware
11.6.4 Box/CD Game
11.7 Basis Point Share (BPS) Analysis by Purchase Type
11.8 Absolute $ Opportunity Assessment by Purchase Type
11.9 Market Attractiveness Analysis by Purchase Type
11.10 Asia Pacific Gaming Software Market Size Forecast by Console
11.10.1 Computer
11.10.2 Social/Casual Gaming
11.10.3 TV/Gaming
11.10.4 Mobile
11.11 Basis Point Share (BPS) Analysis by Console
11.12 Absolute $ Opportunity Assessment by Console
11.13 Market Attractiveness Analysis by Console
Chapter 12 Latin America Gaming Software Analysis and Forecast
12.1 Introduction
12.2 Latin America Gaming Software Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Gaming Software Market Size Forecast by Purchase Type
12.6.1 In-App Purchase-based
12.6.2 Shareware
12.6.3 Freeware
12.6.4 Box/CD Game
12.7 Basis Point Share (BPS) Analysis by Purchase Type
12.8 Absolute $ Opportunity Assessment by Purchase Type
12.9 Market Attractiveness Analysis by Purchase Type
12.10 Latin America Gaming Software Market Size Forecast by Console
12.10.1 Computer
12.10.2 Social/Casual Gaming
12.10.3 TV/Gaming
12.10.4 Mobile
12.11 Basis Point Share (BPS) Analysis by Console
12.12 Absolute $ Opportunity Assessment by Console
12.13 Market Attractiveness Analysis by Console
Chapter 13 Middle East & Africa (MEA) Gaming Software Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Gaming Software Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Gaming Software Market Size Forecast by Purchase Type
13.6.1 In-App Purchase-based
13.6.2 Shareware
13.6.3 Freeware
13.6.4 Box/CD Game
13.7 Basis Point Share (BPS) Analysis by Purchase Type
13.8 Absolute $ Opportunity Assessment by Purchase Type
13.9 Market Attractiveness Analysis by Purchase Type
13.10 Middle East & Africa (MEA) Gaming Software Market Size Forecast by Console
13.10.1 Computer
13.10.2 Social/Casual Gaming
13.10.3 TV/Gaming
13.10.4 Mobile
13.11 Basis Point Share (BPS) Analysis by Console
13.12 Absolute $ Opportunity Assessment by Console
13.13 Market Attractiveness Analysis by Console
Chapter 14 Competition Landscape
14.1 Gaming Software Market: Competitive Dashboard
14.2 Global Gaming Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Rockstar Games Inc.
14.3.2 Nintendo Co. Ltd.
14.3.3 Bethesda Softworks LLC
14.3.4 Ubisoft Entertainment S.A.
14.3.5 Nexon Co Ltd.
14.3.6 Electronic Arts Inc.
14.3.7 Nvidia Computer Game Company
14.3.8 Activision Blizzard
14.3.9 Microsoft Corporation
14.3.10 Gameloft
14.3.11 Sony Corporation