Global PC Games Market by Industry Vertical (Consumer, Industrial, Media & Entertainment), by Component (Services, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprises), by Deployment (hybrid, Private, Public) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028
No. Of Pages: 240
Pub. Date: 2022-01-18
TABLE OF CONTENT
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 PC Games Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.1.3 Macro-Economic Factors Impacting the Market Growth
4.2 PC Games Market Dynamics
4.2.1 Market Drivers
4.2.2 Market Restraints
4.2.3 Market Opportunity
4.3 PC Games Market - Supply Chain Analysis
4.3.1 List of Key Suppliers
4.3.2 List of Key Distributors
4.3.3 List of Key Consumers
4.4 Key Forces Shaping the PC Games Market
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Buyers
4.4.3 Threat of Substitution
4.4.4 Threat of New Entrants
4.4.5 Competitive Rivalry
4.5 Global PC Games Market Size & Forecast, 2018-2028
4.5.1 PC Games Market Size and Y-o-Y Growth
4.5.2 PC Games Market Absolute $ Opportunity
Chapter 5 Global PC Games Market Analysis and Forecast by Industry Vertical
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Industry Vertical
5.1.2 Basis Point Share (BPS) Analysis by Industry Vertical
5.1.3 Absolute $ Opportunity Assessment by Industry Vertical
5.2 PC Games Market Size Forecast by Industry Vertical
5.2.1 Consumer
5.2.2 Industrial
5.2.3 Media & Entertainment
5.3 Market Attractiveness Analysis by Industry Vertical
Chapter 6 Global PC Games Market Analysis and Forecast by Component
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Component
6.1.2 Basis Point Share (BPS) Analysis by Component
6.1.3 Absolute $ Opportunity Assessment by Component
6.2 PC Games Market Size Forecast by Component
6.2.1 Services
6.2.2 Software
6.3 Market Attractiveness Analysis by Component
Chapter 7 Global PC Games Market Analysis and Forecast by Enterprise Size
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Enterprise Size
7.1.2 Basis Point Share (BPS) Analysis by Enterprise Size
7.1.3 Absolute $ Opportunity Assessment by Enterprise Size
7.2 PC Games Market Size Forecast by Enterprise Size
7.2.1 Small & Medium Enterprises
7.2.2 Large Enterprises
7.3 Market Attractiveness Analysis by Enterprise Size
Chapter 8 Global PC Games Market Analysis and Forecast by Deployment
8.1 Introduction
8.1.1 Key Market Trends & Growth Opportunities by Deployment
8.1.2 Basis Point Share (BPS) Analysis by Deployment
8.1.3 Absolute $ Opportunity Assessment by Deployment
8.2 PC Games Market Size Forecast by Deployment
8.2.1 hybrid
8.2.2 Private
8.2.3 Public
8.3 Market Attractiveness Analysis by Deployment
Chapter 9 Global PC Games Market Analysis and Forecast by Region
9.1 Introduction
9.1.1 Key Market Trends & Growth Opportunities by Region
9.1.2 Basis Point Share (BPS) Analysis by Region
9.1.3 Absolute $ Opportunity Assessment by Region
9.2 PC Games Market Size Forecast by Region
9.2.1 North America
9.2.2 Europe
9.2.3 Asia Pacific
9.2.4 Latin America
9.2.5 Middle East & Africa (MEA)
9.3 Market Attractiveness Analysis by Region
Chapter 10 Coronavirus Disease (COVID-19) Impact
10.1 Introduction
10.2 Current & Future Impact Analysis
10.3 Economic Impact Analysis
10.4 Government Policies
10.5 Investment Scenario
Chapter 11 North America PC Games Analysis and Forecast
11.1 Introduction
11.2 North America PC Games Market Size Forecast by Country
11.2.1 U.S.
11.2.2 Canada
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 North America PC Games Market Size Forecast by Industry Vertical
11.6.1 Consumer
11.6.2 Industrial
11.6.3 Media & Entertainment
11.7 Basis Point Share (BPS) Analysis by Industry Vertical
11.8 Absolute $ Opportunity Assessment by Industry Vertical
11.9 Market Attractiveness Analysis by Industry Vertical
11.10 North America PC Games Market Size Forecast by Component
11.10.1 Services
11.10.2 Software
11.11 Basis Point Share (BPS) Analysis by Component
11.12 Absolute $ Opportunity Assessment by Component
11.13 Market Attractiveness Analysis by Component
11.14 North America PC Games Market Size Forecast by Enterprise Size
11.14.1 Small & Medium Enterprises
11.14.2 Large Enterprises
11.15 Basis Point Share (BPS) Analysis by Enterprise Size
11.16 Absolute $ Opportunity Assessment by Enterprise Size
11.17 Market Attractiveness Analysis by Enterprise Size
11.18 North America PC Games Market Size Forecast by Deployment
11.18.1 hybrid
11.18.2 Private
11.18.3 Public
11.19 Basis Point Share (BPS) Analysis by Deployment
11.20 Absolute $ Opportunity Assessment by Deployment
11.21 Market Attractiveness Analysis by Deployment
Chapter 12 Europe PC Games Analysis and Forecast
12.1 Introduction
12.2 Europe PC Games Market Size Forecast by Country
12.2.1 Germany
12.2.2 France
12.2.3 Italy
12.2.4 U.K.
12.2.5 Spain
12.2.6 Russia
12.2.7 Rest of Europe
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Europe PC Games Market Size Forecast by Industry Vertical
12.6.1 Consumer
12.6.2 Industrial
12.6.3 Media & Entertainment
12.7 Basis Point Share (BPS) Analysis by Industry Vertical
12.8 Absolute $ Opportunity Assessment by Industry Vertical
12.9 Market Attractiveness Analysis by Industry Vertical
12.10 Europe PC Games Market Size Forecast by Component
12.10.1 Services
12.10.2 Software
12.11 Basis Point Share (BPS) Analysis by Component
12.12 Absolute $ Opportunity Assessment by Component
12.13 Market Attractiveness Analysis by Component
12.14 Europe PC Games Market Size Forecast by Enterprise Size
12.14.1 Small & Medium Enterprises
12.14.2 Large Enterprises
12.15 Basis Point Share (BPS) Analysis by Enterprise Size
12.16 Absolute $ Opportunity Assessment by Enterprise Size
12.17 Market Attractiveness Analysis by Enterprise Size
12.18 Europe PC Games Market Size Forecast by Deployment
12.18.1 hybrid
12.18.2 Private
12.18.3 Public
12.19 Basis Point Share (BPS) Analysis by Deployment
12.20 Absolute $ Opportunity Assessment by Deployment
12.21 Market Attractiveness Analysis by Deployment
Chapter 13 Asia Pacific PC Games Analysis and Forecast
13.1 Introduction
13.2 Asia Pacific PC Games Market Size Forecast by Country
13.2.1 China
13.2.2 Japan
13.2.3 South Korea
13.2.4 India
13.2.5 Australia
13.2.6 South East Asia (SEA)
13.2.7 Rest of Asia Pacific (APAC)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Asia Pacific PC Games Market Size Forecast by Industry Vertical
13.6.1 Consumer
13.6.2 Industrial
13.6.3 Media & Entertainment
13.7 Basis Point Share (BPS) Analysis by Industry Vertical
13.8 Absolute $ Opportunity Assessment by Industry Vertical
13.9 Market Attractiveness Analysis by Industry Vertical
13.10 Asia Pacific PC Games Market Size Forecast by Component
13.10.1 Services
13.10.2 Software
13.11 Basis Point Share (BPS) Analysis by Component
13.12 Absolute $ Opportunity Assessment by Component
13.13 Market Attractiveness Analysis by Component
13.14 Asia Pacific PC Games Market Size Forecast by Enterprise Size
13.14.1 Small & Medium Enterprises
13.14.2 Large Enterprises
13.15 Basis Point Share (BPS) Analysis by Enterprise Size
13.16 Absolute $ Opportunity Assessment by Enterprise Size
13.17 Market Attractiveness Analysis by Enterprise Size
13.18 Asia Pacific PC Games Market Size Forecast by Deployment
13.18.1 hybrid
13.18.2 Private
13.18.3 Public
13.19 Basis Point Share (BPS) Analysis by Deployment
13.20 Absolute $ Opportunity Assessment by Deployment
13.21 Market Attractiveness Analysis by Deployment
Chapter 14 Latin America PC Games Analysis and Forecast
14.1 Introduction
14.2 Latin America PC Games Market Size Forecast by Country
14.2.1 Brazil
14.2.2 Mexico
14.2.3 Rest of Latin America (LATAM)
14.3 Basis Point Share (BPS) Analysis by Country
14.4 Absolute $ Opportunity Assessment by Country
14.5 Market Attractiveness Analysis by Country
14.6 Latin America PC Games Market Size Forecast by Industry Vertical
14.6.1 Consumer
14.6.2 Industrial
14.6.3 Media & Entertainment
14.7 Basis Point Share (BPS) Analysis by Industry Vertical
14.8 Absolute $ Opportunity Assessment by Industry Vertical
14.9 Market Attractiveness Analysis by Industry Vertical
14.10 Latin America PC Games Market Size Forecast by Component
14.10.1 Services
14.10.2 Software
14.11 Basis Point Share (BPS) Analysis by Component
14.12 Absolute $ Opportunity Assessment by Component
14.13 Market Attractiveness Analysis by Component
14.14 Latin America PC Games Market Size Forecast by Enterprise Size
14.14.1 Small & Medium Enterprises
14.14.2 Large Enterprises
14.15 Basis Point Share (BPS) Analysis by Enterprise Size
14.16 Absolute $ Opportunity Assessment by Enterprise Size
14.17 Market Attractiveness Analysis by Enterprise Size
14.18 Latin America PC Games Market Size Forecast by Deployment
14.18.1 hybrid
14.18.2 Private
14.18.3 Public
14.19 Basis Point Share (BPS) Analysis by Deployment
14.20 Absolute $ Opportunity Assessment by Deployment
14.21 Market Attractiveness Analysis by Deployment
Chapter 15 Middle East & Africa (MEA) PC Games Analysis and Forecast
15.1 Introduction
15.2 Middle East & Africa (MEA) PC Games Market Size Forecast by Country
15.2.1 Saudi Arabia
15.2.2 South Africa
15.2.3 UAE
15.2.4 Rest of Middle East & Africa (MEA)
15.3 Basis Point Share (BPS) Analysis by Country
15.4 Absolute $ Opportunity Assessment by Country
15.5 Market Attractiveness Analysis by Country
15.6 Middle East & Africa (MEA) PC Games Market Size Forecast by Industry Vertical
15.6.1 Consumer
15.6.2 Industrial
15.6.3 Media & Entertainment
15.7 Basis Point Share (BPS) Analysis by Industry Vertical
15.8 Absolute $ Opportunity Assessment by Industry Vertical
15.9 Market Attractiveness Analysis by Industry Vertical
15.10 Middle East & Africa (MEA) PC Games Market Size Forecast by Component
15.10.1 Services
15.10.2 Software
15.11 Basis Point Share (BPS) Analysis by Component
15.12 Absolute $ Opportunity Assessment by Component
15.13 Market Attractiveness Analysis by Component
15.14 Middle East & Africa (MEA) PC Games Market Size Forecast by Enterprise Size
15.14.1 Small & Medium Enterprises
15.14.2 Large Enterprises
15.15 Basis Point Share (BPS) Analysis by Enterprise Size
15.16 Absolute $ Opportunity Assessment by Enterprise Size
15.17 Market Attractiveness Analysis by Enterprise Size
15.18 Middle East & Africa (MEA) PC Games Market Size Forecast by Deployment
15.18.1 hybrid
15.18.2 Private
15.18.3 Public
15.19 Basis Point Share (BPS) Analysis by Deployment
15.20 Absolute $ Opportunity Assessment by Deployment
15.21 Market Attractiveness Analysis by Deployment
Chapter 16 Competition Landscape
16.1 PC Games Market: Competitive Dashboard
16.2 Global PC Games Market: Market Share Analysis, 2019
16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
16.3.1 Activision Blizzard
16.3.2 Sony Computer Entertainment and XSEED Games. Capcom
16.3.3 Koei Tecmo Games
16.3.4 Plug in Digital
16.3.5 NIS America ,Daedalic Entertainment
16.3.6 Ubisoft
16.3.7 Supercell
16.3.8 Bethesda Softworks
16.3.9 Electronic Arts
16.3.10 Gameloft
16.3.11 Nintendo
16.3.12 Bandai Namco
16.3.13 Microsoft Studios
16.3.14 Microsoft Studios
16.3.15 Sega
16.3.16 Valve Corporation
16.3.17 Elex Technology